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“Stay ‘unreasonable.’  If you
don’t like the solutions [available to you], come up with your
own.” 
Dan Webre

The Martialist does not
constitute legal advice.  It is for ENTERTAINMENT
PURPOSES ONLY
.

Copyright © 2003-2004 Phil Elmore, all rights
reserved.

Stick to Sword to Knife, Part 1

By Phil
Elmore


WARNING!
Sticks, swords, and knives are
inherently dangerous.  Do not carry illegal weapons and do not attempt
to use a weapon for self-defense if you are not trained in its use. 
The Martialist
cannot be construed as legal advice.  The staff of
this magazine cannot be held responsible for any misuse of or errors made
with weaponry.

In my Escrima and Kali training, part of the
Syracuse Wing
Chun Academy
curriculum, my instructor(s) often focus on techniques that
translate directly from weapon to weapon.  I am speaking of the stick,
the sword, and the knife.  These implements have specific natures that
vary, but the general principles with which they are applied are universal.


Certain techniques translate from stick to sword to
knife with ease.

The first five angles of attack and defense can be used in
training and in fighting across these three categories of weapons.  (Mike
Janich
‘s Martial Blade Craft program focuses on the “five cardinal blows”
of Filipino Martial Arts, for example.)  There are some simple defensive
counters that should be incorporated with these five angles as well.  In
this article we’ll look at these, as well as discuss a couple of “ready
positions” you might use if you have the luxury of trying to deter an
assailant with a show of your readiness to use force.

THE FIVE BASIC ANGLES

ANGLE 01: DIAGONAL RIGHT

The basic angle one strike is a diagonal chop or slice across the
opponent’s body, starting at the neck/shoulder area and traveling across
the torso from your right to your left.  It doesn’t get much more
instinctive than this.

This strike includes all logical variations on this diagonal,
upper-to-lower motion.

ANGLE 02: DIAGONAL LEFT

Angle two is the backhand return of angle one, traveling diagonally
from your left to your right from the opposite side of the opponent’s
body.  Again you start from the shoulder/neck area and travel down
with your chopping or slicing motion.

This strike includes all logical variations on this diagonal,
upper-to-lower motion.

ANGLE 03: HORIZONTAL RIGHT

Regardless of the level at which this strike travels from your right
to your left, it is essentially horizontal.  (If it becomes too
vertical it becomes an angle one variation.)

The target is some portion of the opponent’s side, rather than
across his or her torso.

ANGLE 04: HORIZONTAL LEFT

Regardless of the level at which this strike travels from your left
to your right, it is essentially horizontal.  (If it becomes too
vertical it becomes an angle one variation.)

The target is the some portion of the opponent’s side, rather than
across his or her torso.

 

ANGLE 05: STRAIGHT THRUST

Regardless of the angle at which the tip of the stick hits the
opponent’s body, any thrust into the opponent is an angle five strike. 
Follow-up angle fives are withdrawn before each subsequent thrust.

READY POSITIONS

LOADED (LIVE HAND GUARD)

Any cocked-and-ready position of this type is a “loaded” position. 
Whenever the stick is withdrawn from before the body, the live hand
comes forward to guard.  This is very telegraphic – it would be
surprising if this position did not turn into an angle one or angle
three strike, for example – but can be used to announce your willingness
to use force.

FORWARD GUARD

This sensible guard places the weapon between you and the opponent. 
You can, if you wish to try, consciously angle the tip towards the
opponent’s eyes on the theory that this will make your weapon a little
harder to track.  Parries and blocks are easy to perform from this
position, as are dipping thrusts.

LOW (ACROSS LOWER BODY)

Those who favor backhand strikes may employ this low guard, in which
the stick (so low it is out of the shot here) is held across the body to
be brought up in an angle two or angle four attack.

BASIC BLOCK OR PARRY

HIGH GUARD

The high guard (sometimes called the “high wing”) is a deflection. 
The supporting hand is used to check.  The attack is generally to
the head or neck.

ANGLE 01 BLOCK & CHECK

Any angle one or angle three attack can be met with an angle one block and
check.  The body drops for lower strikes.

ANGLE 02 BLOCK & CHECK

Any angle two or angle four strike can be met with an angle two block and
check.  The body drops for lower strikes.

PARRY RIGHT

When meeting an angle five attack, a simple scoop or deflection to
the side will neutralize it.  Moving the stick from upright to
pointing downward, and hitting the incoming thrust, can be accomplished
through the whip of the wrist called a witik in FMA.

PARRY LEFT

This is the same motion, but to the opposite side of the body.

PARRY RIGHT VARIATION

Whip your wrist to the opposite side and you’re still accomplishing
the same thing – parrying the incoming strike.

Master these techniques and you have the foundation for
rudimentary but effective stickfighting.  It won’t have a lot of fancy
flourishes, but it will work.  More importantly, it is translatable to
the sword and to the knife.

GO TO PAGE 2: 
BLADE TRANSLATION

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